The Radar lets you gather information about what entities (players and/or mobs) are nearby. The information is a table of entity names and distances from the radar, with the option of also including relative coordinates as well. If power is provided and OpenComputers is used, a considerable amount of power is required to scan large areas. If ComputerCraft is used, there is a delay between scans.
|getEntities()||0.5.0||Gets nearby entities.||This is an expensive operation that requires twice as much energy/time to process than others, but gets all players and mobs.|
|getPlayers()||0.5.0||Gets nearby players.||This will only get back actual player entities, and not unregistered fake players (Robots and Turtles).|
|getMobs()||0.5.0||Gets nearby mobs.||This will report back the names of the mobs, which can be masked with Name Tags.|
|getItems()||1.4.4||Gets nearby items floating on the ground.||This will report back the names of the items, metadata, the stack size and if they have an NBT tag.|