wiki:redbuildcraft
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— | wiki:redbuildcraft [2015/06/25 15:45] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== RedBuildCraft ====== | ||
+ | {{ : | ||
+ | |||
+ | This is a currently private fork of BuildCraft designed to: | ||
+ | |||
+ | * use the Redstone Flux API externally in order to be compatible with the vibrant RF mod scene, | ||
+ | * while at it, keep all BuildCraft mechanics in order (gates, BC-behaviour kinesis pipes, configurable perdition), | ||
+ | * redesign the gate system to be more powerful and easier to make compatible with mods (with a possibility to create something akin to OpenPeripheral), | ||
+ | * add miscellanous tweaks inspired by Advanced BuildCraft Objects, old BC versions and my own experiences in order to improve BuildCraft' | ||
+ | |||
+ | ===== Credits ===== | ||
+ | |||
+ | * BuildCraft is a project by SpaceToad, CovertJaguar, | ||
+ | * Redstone Flux is an API created by KingLemming. | ||
+ | * RedBuildCraft is initially developed by me, asie, though assistance with porting machines to RF was provided by the " | ||
+ | |||
+ | ===== Download ===== | ||
+ | |||
+ | Currently none, unless you ask me nicely or find a copy yourself. I expect a working test build to be out somewhere around the 8th of September. | ||
+ | |||
+ | To beta-testers: | ||
+ | ===== Contact ===== | ||
+ | |||
+ | On the main wiki page, I'm sometimes in IRC (# | ||
+ | |||
+ | ===== FAQ ===== | ||
+ | |||
+ | **YES, READ THIS!** | ||
+ | |||
+ | **Yes, the port is officially sanctioned by SpaceToad: | ||
+ | |||
+ | * **Q:** Wait, what is this again? Did you ruin BuildCraft? | ||
+ | * **A:** No. Let me explain. | ||
+ | |||
+ | I created RedBuildCraft in response to BuildCraft 6's bugginess and general inconsistency. It began as a private fork for my modded server. I set out with the goal of simplifying the API and making the mod more compatible, which is closer to both my (and many other people I asked about it's) vision of how the mod should work and should hopefully make it more stable. | ||
+ | |||
+ | This is not " | ||
+ | |||
+ | My goal with RedBuildCraft is both to create a far more compatible " | ||
+ | |||
+ | * **Q:** But this is illegal! | ||
+ | * **A:** No, it's not. BuildCraft' | ||
+ | |||
+ | * **Q:** Will this be added to BuildCraft' | ||
+ | * **A:** I would be more than happy to hear from SpaceToad and possibly integrate it to BuildCraft itself! This is NOT an attempt to kill BuildCraft - I genuinely want to help the mod survive and become the best core energy mod in the Minecraft modding scene for the more engineer-y people. | ||
+ | |||
+ | * **Q:** What is RedBuildCraft compatible with for now? | ||
+ | * **A:** RedBuildCraft is primarily compatible with the //Redstone Flux// API for energy. In addition, support is provided for the // | ||
+ | |||
+ | * **Q:** Is it even possible to keep MJ mechanics with RF? | ||
+ | * **A:** Yes! All MJ mechanics were enforced by the Kinesis Pipes only, except perdition - there is a way to do perdition on the pipe side, though, so stay tuned! | ||
+ | |||
+ | * **Q:** How can I help? | ||
+ | * **A:** Primarily bugtesting. Also, if you're a mod author, do NOT make your RF support activate only when TE is installed (you know who you are)! | ||
+ | |||
+ | * **Q:** Do you know what you're doing and promise not to turn BuildCraft into something boring or what it never was intended to be? | ||
+ | * **A:** Yes! That's why there is no public release yet, for one. For two, I wanted to do this for a long time. | ||
+ | |||
+ | * **Q:** What BuildCraft version is this for? | ||
+ | * **A:** BuildCraft 6.0.17, but I want to add features from 6.1 and above later on. | ||
+ | |||
+ | * **Q:** You're an asshole. | ||
+ | * **A:** I don't think this belongs in mainline, personally - also, arguments about forks are moot, as I am aware of at least two BuildCraft forks (the first " |
wiki/redbuildcraft.txt · Last modified: 2015/06/25 15:45 by 127.0.0.1