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wiki:redbuildcraft [2015/06/25 15:45] (current) – created - external edit 127.0.0.1
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 +====== RedBuildCraft ======
  
 +{{ :wiki:2014-08-30_10.34.11.png?nolink&600 |}}
 +
 +This is a currently private fork of BuildCraft designed to:
 +
 +  * use the Redstone Flux API externally in order to be compatible with the vibrant RF mod scene,
 +  * while at it, keep all BuildCraft mechanics in order (gates, BC-behaviour kinesis pipes, configurable perdition),
 +  * redesign the gate system to be more powerful and easier to make compatible with mods (with a possibility to create something akin to OpenPeripheral),
 +  * add miscellanous tweaks inspired by Advanced BuildCraft Objects, old BC versions and my own experiences in order to improve BuildCraft's gameplayability.
 +
 +===== Credits =====
 +
 +  * BuildCraft is a project by SpaceToad, CovertJaguar, and many other contributors I may have forgotten about.
 +  * Redstone Flux is an API created by KingLemming.
 +  * RedBuildCraft is initially developed by me, asie, though assistance with porting machines to RF was provided by the "Starchasers" Polish development group.
 +
 +===== Download =====
 +
 +Currently none, unless you ask me nicely or find a copy yourself. I expect a working test build to be out somewhere around the 8th of September.
 +
 +To beta-testers: Yes, feel free to distribute your copy of the mod! It's yours. If you feel it's a good idea to publish it, go ahead and do so - I won't stop you. I just wish it stayed private as it is not fully representative of what I want RedBuildCraft to be.
 +===== Contact =====
 +
 +On the main wiki page, I'm sometimes in IRC (#computronics) so catch me there.
 +
 +===== FAQ =====
 +
 +**YES, READ THIS!**
 +
 +**Yes, the port is officially sanctioned by SpaceToad:** [[https://twitter.com/SpaceToadCraft/status/506889471087095809|tweet link here]]
 +
 +  * **Q:** Wait, what is this again? Did you ruin BuildCraft?
 +  * **A:** No. Let me explain.
 +
 +I created RedBuildCraft in response to BuildCraft 6's bugginess and general inconsistency. It began as a private fork for my modded server. I set out with the goal of simplifying the API and making the mod more compatible, which is closer to both my (and many other people I asked about it's) vision of how the mod should work and should hopefully make it more stable.
 +
 +This is not "BuildCraft ported to RF". This is "RF with BuildCraft mechanics" - that is, the energy acts as faithfully to Minecraft Joules as it is possible. This also combats the misconception that "RF is simple and boring by design" - the mod proves you can use the RF API alone, with no extensions, to replicate MJ's unique energy system.
 +
 +My goal with RedBuildCraft is both to create a far more compatible "public utility mod" that supports a lot of mods outside the usual BuildCraft/Forestry/RailCraft group, as well as redesign some aspects of the mod to fit that and ensure BuildCraft's survival in the changing mod ecosystem.
 +
 +  * **Q:** But this is illegal!
 +  * **A:** No, it's not. BuildCraft's license, as well as SpaceToad himself, permit forking BuildCraft and creating custom versions of it. It began as a private fork, but due to huge excitement and interest from the few people I talked about it to, I decided to make the project more public.
 +
 +  * **Q:** Will this be added to BuildCraft's mainline?
 +  * **A:** I would be more than happy to hear from SpaceToad and possibly integrate it to BuildCraft itself! This is NOT an attempt to kill BuildCraft - I genuinely want to help the mod survive and become the best core energy mod in the Minecraft modding scene for the more engineer-y people.
 +
 +  * **Q:** What is RedBuildCraft compatible with for now?
 +  * **A:** RedBuildCraft is primarily compatible with the //Redstone Flux// API for energy. In addition, support is provided for the //BuildCraft 5// MJ API (Forestry and RailCraft use it; Binnie's mods *do not* use it).
 +
 +  * **Q:** Is it even possible to keep MJ mechanics with RF?
 +  * **A:** Yes! All MJ mechanics were enforced by the Kinesis Pipes only, except perdition - there is a way to do perdition on the pipe side, though, so stay tuned!
 +
 +  * **Q:** How can I help?
 +  * **A:** Primarily bugtesting. Also, if you're a mod author, do NOT make your RF support activate only when TE is installed (you know who you are)!
 +
 +  * **Q:** Do you know what you're doing and promise not to turn BuildCraft into something boring or what it never was intended to be?
 +  * **A:** Yes! That's why there is no public release yet, for one. For two, I wanted to do this for a long time.
 +
 +  * **Q:** What BuildCraft version is this for?
 +  * **A:** BuildCraft 6.0.17, but I want to add features from 6.1 and above later on.
 +
 +  * **Q:** You're an asshole.
 +  * **A:** I don't think this belongs in mainline, personally - also, arguments about forks are moot, as I am aware of at least two BuildCraft forks (the first "one" is CJ's takeover of BuildCraft, there are a few more scattered on GitHub).
wiki/redbuildcraft.txt · Last modified: 2015/06/25 15:45 by 127.0.0.1