This is a currently private fork of BuildCraft designed to:
Currently none, unless you ask me nicely or find a copy yourself. I expect a working test build to be out somewhere around the 8th of September.
To beta-testers: Yes, feel free to distribute your copy of the mod! It's yours. If you feel it's a good idea to publish it, go ahead and do so - I won't stop you. I just wish it stayed private as it is not fully representative of what I want RedBuildCraft to be.
On the main wiki page, I'm sometimes in IRC (#computronics) so catch me there.
YES, READ THIS!
Yes, the port is officially sanctioned by SpaceToad: tweet link here
I created RedBuildCraft in response to BuildCraft 6's bugginess and general inconsistency. It began as a private fork for my modded server. I set out with the goal of simplifying the API and making the mod more compatible, which is closer to both my (and many other people I asked about it's) vision of how the mod should work and should hopefully make it more stable.
This is not “BuildCraft ported to RF”. This is “RF with BuildCraft mechanics” - that is, the energy acts as faithfully to Minecraft Joules as it is possible. This also combats the misconception that “RF is simple and boring by design” - the mod proves you can use the RF API alone, with no extensions, to replicate MJ's unique energy system.
My goal with RedBuildCraft is both to create a far more compatible “public utility mod” that supports a lot of mods outside the usual BuildCraft/Forestry/RailCraft group, as well as redesign some aspects of the mod to fit that and ensure BuildCraft's survival in the changing mod ecosystem.