This is an easy-to-use creative tab manipulation mod.
NOTE: No dependencies needed!
Go to main.cfg. Find an entry like this in the “hiddentabs” category:
B:torchLeversTab=false
Change the false to true and launch the game. The tab will now be hidden (other tabs will be rearranged to not leave an empty hole). Note that this also removes the items from the creative Search tab (but not NEI or TMI).
The items.cfg file lists all the blocks and items that can be moved, like this:
S:BiomesOPlenty.bop.generic.ash_stone=tabBiomesOPlenty
Replace the “tabBiomesOPlenty” with the tab ID (those are listed along with the list of tabs to be hidden) you want to put the item or block in. You can also use “none” to hide the item completely. Next, save the items.cfg file.
You can use tabs.cfg to define new tabs. Here is an example:
ccturtles { I:iconItemDamage=0 I:iconItemID=1230 S:name=ComputerCraft Turtles }
The icon* fields are the item ID and damage for the icon of the tab. The name is the name of the tab that will be displayed. The tab ID is the category name, such as “ccturtles”. You then use the tab ID to move items around.
Add a line S:source=target to the redirections category in main.cfg to move all items from tab SOURCE to tab TARGET.